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Doomdark’s Revenge Screenshots

There are two new screenshots of Doomdark’s Revenge on Icemark. They show the new UI… as always subject to change. http://www.icemark.com/winlom99/notes.htm

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The Midnight Engine

The midnight engine DDR port is about 75% done. The base engine has been changed to handle most of the differences in a global fashion, however, I have created multiple versions of a mechanic where...

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Doomdark’s Revenge

I’ve been having a hard time with my work on The Midnight Engine I get so little done nowdays and I’ve started to get disheartened by it. Anyway after a plea for help from the rest of the midnight...

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Doomdark’s Purple Haze

As part of the graphics effects for Doomdark’s Revenge, Jure and I implemented a haze effect to the landscaping. The mechanic is simple if a little processor hungry. The landscaping technique draws...

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Doomdark’s Jigsaw Puzzle

I’m going to post a few blog entries regarding technical issues in the Doomdark’s Revenge frontend for TME and TME itself. I wanted to talk about some of the more interesting things that are going on...

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Doomdark’s Revenge

I am going to try and get this project going by blogging about it. I’m going to tell you want I am up to, and what I achieve a little bit at a time. And hopefully that will keep me building the...

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Doomdark’s Revenge – Mist

I got the mist from Jure today, so here it is in all it’s glory. I’ve tried to get a few variant shots but the location that mist is in at the beginning isn’t great – and I have no night button...

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Doomdark’s Revenge

I just thought I’d post a progress report, because it probably seems like I’ve been sat on my arse doing nothing – which on the whole, is probably true. One of the main goals with The Midnight Engine,...

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Doomdark’s Revenge

I sat down today to do some DDR code, first in a while, and spent 3 hours debugging some crashes! Don’t you just hate it when you leave your code in a none working state! One was some bad XML,...

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Doomdark’s Revenge

I know it’s been a while since I posted or did anything on this project, but I finally got round to doing something again today. Firstly, I wrote a lot of code for DDR back in October 2006, I had a...

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Lords of Midnight – iOS – Update

Just thought I’d post a quick update. I’ve now been working on this project for a tad over 2 months. Mike contacted me tail end of January, and we started work beginning of Feb. However, I only work...

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Lords of Midnight – iOS

Thought I’d post an update for LOM. I realise that it’s been over 2 months since I last had anything to say on the subject. Firstly, it’s been a busy few months for both Mike and myself. Mine work...

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Lords of Midnight – 1 Year Update

Ok, so I never thought I’d be writing this post. To be honest, I thought I’d be done by now. It’s 12 months since I first had a discussion about releasing Lords of Midnight for the iPhone and iPad with...

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Lords of Midnight – Video Footage

I’ve been giving some thought to releasing some screenshots of LOM iOS. However, I can’t really see much point. Any screenshots using the current graphics will just show an image of a game running in a...

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Lords of Midnight – Video Footage

Ok, sorry it’s taken so long… but here is a bit of video showing the app running on an actual device. Some caveats… 1. this was taken by my daughter using my iPhone, therefore the quality is poor. But...

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On SDKs and licensing…

One of my blog posts about the issues that have affected me with Apple’s decision to remove Lords of Midnight from the App store and Marmalade’s decision to pull out of SDK development was referenced...

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